Midnight Club and Cute Knight
Two more short game blurbs today.
I played Midnight Club DUB Edition for a little bit. It's kind of like an arcade racer/RPG: you get a car and race it to earn money so that you can trick it out and/or buy new cars, sort of like Gran Turismo lite, with a storyline. Well, sort of a storyline, anyway.
The game itself is sort of fun, and the races are pretty easy, at least the ones I did, and because it's an arcade racer and not a hardcore driving sim, the cars are simple to drive. The problem is that there doesn't really seem to be a point. I usually like this kind of game, so I'm hard-pressed to say exactly what it was that was so unimpressive. Perhaps I just wasn't in the mood.
I bought a copy of Cute Knight after obsessively playing the demo over and over again. It's one of those games where you don't actually do anything but click a couple of different buttons, but as with all superb computer RPGs, you kind of can't help but be the lab rat hitting the switch to get the pellet. (An experiment, by the way, which I miserably failed at.)
You play an amnesiac girl who must discover who she is and/or what she wants to be in life. It's sort of like a Choose Your Own Adventure book writ large; you get to decide what skills to pursue as you head towards one of several dozen different endings (bad as well as good).
Check out a demo of it; they've got it at Big Fish Games. If you play it right, you can actually get to a semi-decent ending before the demo expires. You're not going to marry the prince or defeat the dragon, but you could be a cook or librarian.
I played Midnight Club DUB Edition for a little bit. It's kind of like an arcade racer/RPG: you get a car and race it to earn money so that you can trick it out and/or buy new cars, sort of like Gran Turismo lite, with a storyline. Well, sort of a storyline, anyway.
The game itself is sort of fun, and the races are pretty easy, at least the ones I did, and because it's an arcade racer and not a hardcore driving sim, the cars are simple to drive. The problem is that there doesn't really seem to be a point. I usually like this kind of game, so I'm hard-pressed to say exactly what it was that was so unimpressive. Perhaps I just wasn't in the mood.
I bought a copy of Cute Knight after obsessively playing the demo over and over again. It's one of those games where you don't actually do anything but click a couple of different buttons, but as with all superb computer RPGs, you kind of can't help but be the lab rat hitting the switch to get the pellet. (An experiment, by the way, which I miserably failed at.)
You play an amnesiac girl who must discover who she is and/or what she wants to be in life. It's sort of like a Choose Your Own Adventure book writ large; you get to decide what skills to pursue as you head towards one of several dozen different endings (bad as well as good).
Check out a demo of it; they've got it at Big Fish Games. If you play it right, you can actually get to a semi-decent ending before the demo expires. You're not going to marry the prince or defeat the dragon, but you could be a cook or librarian.
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